CONTENT WARNING!

This post contains sensitive material that may not be suitable for all readers. The material in question includes:

- Bad language
- Violence
- Frightening visuals

Remember the fake Chaos Emerald?

Then, we have the new Gerald connection, or rather, the Project Shadow connection. This is something only a Dreamcast and/or GameCube era fan might take issue with, so it would make sense that most of the people who love this game are younger. First off, the game does the honor of finally… oh, sweet Mother Mary, finally introducing Maria’s illness within mainstream Sonic, as it was pretty much Shadow’s entire reason for existing, but Gerald explains in the story that Black Doom went to him expressly (in Shadow the Hedgehog, he described Gerald as having needed his help) and offered Shadow Chaos Control through his own DNA in exchange for the Chaos Emeralds. As Black Doom proclaims himself to be immortal, the insinuation was that his DNA passed the same gift onto Shadow, as games like Sonic Adventure 2 and Sonic ’06 have shown that other characters like Sonic and Silver can also perform Chaos Control—passing it onto Shadow clearly wasn’t what made him special. More problematic than that, however, is found within Gerald’s diary, which describes the purpose behind the Artificial Chaos:

Yeah, no, that’s not why the Artificial Chaos were made. In Sonic Adventure 2, the only verbal info you got on them was Omochao calling them research projects, and that was the point—printed on their heads was the Project Shadow logo, so the subtle implication was that they were part of the research that would go on to birth Shadow as well as the Chaos Drives. In and of itself, the premise of discovering catastrophic floods that ended two advanced civilizations four thousand years apart and basing search-and-rescue units off the being responsible makes absolutely zero sense, but in a sneaky little move, the Project Shadow logos were removed from their heads for Shadow Generations. Nice try! Now, sure, the P-1 and P-100 variants of the same enemies are found in Sonic World with G.U.N. logos printed on their heads, but it can be assumed that they were later reprogrammed as G.U.N. units, and either way, I’ve replaced that texture with the classic Project Shadow logo for my overhaul. Plus, the lack of story keeps their initial purpose from being squandered (the gap left is filled by Marathon Mode), and the new models manage to compete with those seen in Shadow Generations, and not just as far as a fan game goes.

I guess this thing has an evolution now.

Shadow Generations ports over an issue from Sonic Generations, which is sacrificing key aspects like mood and atmosphere for wilder and crazier set pieces. I mean, you can’t just include the City Escape truck! No, to modernize it, you need flamethrowers, buzzsaws, and rocket thrusters that allow it to drive horizontally along the sides of buildings! I understand it’d be lazy to do the same thing again, but you can add weapons to the truck and sequences to the chase without triggering severe nausea—more amusing in the 2001 chase than anything in the one from 2011 was that it ended with, like ED-209 from RoboCop with stairs, G.U.N. having deployed an armored transport that fills both lanes but never once having thought of overpasses. This time, though, the already-tortured Biolizard is the casualty of “next-gen upgrades”, as its eggs combine like a siphonophore, turn into whip-like melee weapons, and even create a floatation device—all cool things if it weren’t for the constant camera shake, grungy cartoon GFX, and a-move-a-millisecond Chaos Attacks on its life support system (remember when all you had to do was grind up its body, hit the thing once, and jump off to repeat the process?) While the simplicity served the original fight well, as Shadow never even said a word until the end, the atmosphere also took precedence—the Shadow Generations boss area lacks the same dim lighting or… well, really any resemblance at all from SA2, and meanwhile, the head-thrashing metal cover of “Supporting Me” that accompanies it misses the point of how the eerily deep tone, reverb, and distortion of the original theme echoed Gerald’s descent into madness and the Biolizard’s pained existence.

To avoid conspiracy, I’d like to make it clear front and center that my past words on Black Doom being a villain with untapped potential has absolutely nothing to do with him being dug up for Shadow Generations. Okay, I guess I don’t know that, but I never said they should bring him back to do nothing for more than three quarters of the experience! He’s up in that Doom Moon thing, sitting on a La-Z-Boy and eating potato chips while watching Independence Day! Don’t keep your old man waiting, Shadow! If you don’t kill him, those cans of Monster will! It would be clever to use Gerald and Maria as a bargaining chip to get Shadow on his side, but at what point does that seem to be the case as opposed to them appearing in the White Space by some happy coincidence? After fading in the first time, Maria’s seen being chased by a horde of Black Warriors, and that’s honestly the first of my villain-related gripes: I had a soft spot for the Black Arms’ various classes and Giger-esque biomechanical weaponry, so it’s underwhelming to see only the Warriors running around with Black Swords that look nothing like the Black Swords from the spinoff they debuted in. This is even after Black Doom says they aren’t extinct after all, but to be fair, I haven’t played the game to know how that’s the case after the Black Comet was destroyed. While his plan to “consume the world” alongside dialogue about Shadow being unable to escape his “destiny” is painfully generic (remember when he planned on domesticating mankind for the sake of his species’s prosperity?), I will hand out due props for finding a solid replacement voice actor.

The same cannot be said about the other returning villains.

One such villain is of course Metal Overlord, who went from the genius decision to have Ryan Drummond voice Sonic as well as Metal Sonic to being voiced by Frankenstein while Shadow bluntly calls him an idiot like a bully on the schoolyard. To an extent, it manages to one-up the intensity of the Biolizard fight; meanwhile, the original boss theme of “What I’m Made Of” was barely changed as it was already fairly metal, and the constant bullet time annoyance I recently complained about in relation to Metroid: Other M comes back worse than ever. But hey, according to the Sonic wiki, it at long last revealed that the Egg Fleet in Heroes was positioned over a body of water! Finally! I didn’t get the impression they were miles up in the clouds at all! Meanwhile, in Sonic World, Metal Sonic has his classic whirring noises for a voice, the Neo Metal Sonic mod uses Ryan Drummond’s, and the Egg Fleet stage has been given an encore version of sorts taking place above the clouds during a rainstorm, as seen in concept art for Heroes.

Metal Overlord (Ryan Drummond, Sonic Heroes and Sonic World)
Metal Overlord (Frankenstein, Shadow Generations)

Then, there’s Crystal Shadow. No, wait a minute. Then, there’s Shadow the Crystal. No, wait a minute. Then, there’s Shadow the Dark. No, wait a minute. Then, there’s Shadow the Dark on Crystal Meth. Aw, screw it, we’re talking about Mephiles. In Episode Solaris of the Recollected Cut, the dark half of Solaris is a moving statue, out of which comes a contemporary and charismatic voice that does not in any way belong—hence how he’s able to seduce Silver into taking out the formerly-named Iblis Trigger, which is Elise in this rewrite. Considering his name derives from a disciple of the Devil, it made sense for me to write him as more of a silver-tongued Faustian dealer, but more than anything, this was to solidify (no pun intended) him as a more distinctly eerie antagonist when Sonic Team didn’t have a clear idea of what kind of villain he was in Sonic ’06. As a result of not knowing in 2006 whether he should be unmoving, zombie-like, or theatrical, Shadow Generations… well… doesn’t really make that any clearer, but they did somehow find a voice actor worse than Dan Greene, so… now, I’ve heard that.

Mephiles (Sonic World, using Infinite’s voice from Sonic Forces)
Mephiles (future Oscar nominee, Shadow Generations)

Yes, I can bitch and moan about your favorite modern Sonic game all I want, but at some point, I have an obligation to say, “what would I do differently?” Possibly the biggest hurdle in today’s society is the tendency to focus on the problem instead of the solution, after all. Much of the changes I would make involve the villains, but primarily Black Doom—my first thought was to have him rise up from the crater he formed upon transforming back from Devil Doom, a disheveled czar having failed his race. Due to the Time Eater’s actions, he’s sensed the remaining Black Arm DNA scattered between eras but is too weak to travel through time and collect it. This is when he turns out to have brought Maria to life exactly as Shadow remembers her (sorry, but I would leave Gerald out because fuck him), and she’ll be allowed to grow old so long as Shadow retrieves and restores the DNA via the past stages and bosses (this could be how he acquires his doom powers if you wanna go that far.) Other than adding emotional weight to his decision of leaving her in the past beyond reactionary nostalgia, Black Doom would’ve had some real leverage instead of… whatever the hell he’s doing in the final product. Yeah, I hate to break it to you, chief, but by granting Shadow powers linked to you and your species… aren’t you only making it easier for him to stop you once and for all?! I dunno. Maybe, this’ll be the start of a new and less bitter Shadow. I really don’t give a shit.

Then again, I got a new idea from Sonic World recently, and it’s a perfect segue into the final round.

“Humans are animals that can be herded.” – Mike Stoklasa, RedLetterMedia.

Finally, there’s Chrome Core. The mod description doesn’t harbor many details, although it does end with some OC inside a red polygonal container that’s harmful to the touch. With some thinking, however, I’ve found a new way to interpret it. See, in Shadow the Hedgehog, we get to explore G.U.N.’s Cyberspace mainframe in the form of Digital Circuit and Eggman’s in the form of Mad Matrix, but never the Black Arms’, which I’ve chosen as a new premise for Chrome Core. This way, Digital Circuit is home to G.U.N. and Black Arm units, Mad Matrix is home to Eggman and Black Arm units, and Chrome Core is home to G.U.N. and Eggman units. The logic I’ve come up with for this third concept is that, after the Black Comet’s destruction (or its expulsion in the Recollected Cut), G.U.N. discovered their secret mainframe, upon which a turf war with the Eggman Empire ensued. On top of that, I’ve updated a character mod of Eclipse the Darkling from the Archie comics to, among many other enhancements, share Black Doom’s voice and replaced the OC in the capsule at the end with him; and with that, I had my headcanon. A backup Shadow with one hundred percent Black Arm DNA has been developing in the mainframe. Black Doom’s consciousness was transferred into Eclipse after his death, and because he shares both Shadow and the phantom’s DNA, he goes on to take the mainframe back from both opposing sides and effectively replaces the Black Comet as the aliens’ hive. In the process, he detects the Black Arm DNA strewn across the timeline and challenges Shadow to fetch it in exchange for Maria—time-traveling requires two Emeralds from two individuals, after all. If I had the time, this would act as the opening of a Sonic World short film titled Total Eclipse, which is derived from the name of an Eclipse character mod for Shadow Generations, so… at least the fans feel encouraged to get inventive.

Project Shadow: it’s so easy, even aliens can do it!

Also, it’s not really my headcanon. That’s still the Recollected Cut. I’m just trying to drown out the nostalgia bukkake over Shadow Generations. Also, Mephiles has come to share Infinite’s voice with some line differences, as it comes out fairly close to how I imagine him sounding in Episode Solaris. Other than, you know, sounding more intimidating and less deafly annoying.

That isn’t helping.

Leave a Reply

Your email address will not be published. Required fields are marked *