Why, hi diddly ho, neighborino, ’cause by golly, we’re living in a fine time for America and maybe possibly Greenland! We’re snowed in, our foreign relations are ironically on thin ice, and another innocent white American just got blown away by our immigration system! While you watch that clip of the ICE officer slipping on actual ice on repeat for the eightieth time, I’m happy to announce that a surprisingly impressive update to the Sonic World DX fan game is getting released… in late 2026, whenever that is! ‘Course, as everyone other than the sick-in-the-head conservatives who try to villainize ICE’s victims knows, it’s rather hard in these trying times to simply wait for things to happen. I should know, my Mom’s been sitting on the couch watching Young Sheldon and The Waltons since Christmas, and I’m almost certainly gonna join some of the inevitable protests in the Boston area. So, I’ll be investing a little extra time in this blog in between job searches, but before we get into a major update to my earliest-ever posts, let’s get you properly acquainted with my ongoing Sonic World Ultimate project and, most importantly, my favorite changes to the game’s legacy versions so far!

Uh, yay! We’re gonna see Gemerl added to DX! I barely played Sonic Advance 3 growing up, but at least there are some impressive stages and graphical enhancements coming! ‘Course, what makes the vague release date disappointing is that 2025 was said to be a huge year for DX, and all that really happened was a Gemerl reveal in late December that wasn’t even for the current version. In other words, minus the obvious effort that’s gone into it, it was mostly showmanship, and I think they realized the game wasn’t nearly as successful as they thought it would be. In fact, an improvement mod for version 1.2 was just released by developer Drox342, and one of the most popular character mods for it was just a legacy version character restoration, if that tells you anything. In any case, I’m glad to say that, as part of Ultimate, Gemerl was enhanced quite a bit, as were all the other characters!

Okay, seriously, though. What the hell is Ultimate?

Well, on this blog, you’ll get to see enhancements in textures, animations, and movesets for every character, plus overhauled mod characters and alternate skins for the base characters! The best part? Every one of those characters has their own unique super and hyper forms! The stages have been whittled down to improved versions of the highest-quality examples! Both stage mods I’ve released on Gamebanana, those being City Escape and Grand Metropolis, have been improved even further for Ultimate alongside encore versions of pre-existing stages (take the original daytime Wave Ocean or a late sunset iteration based on Blaze’s from P-06, for instance.) Next to enhanced enemy textures, animations, and additions like the Egg Gunners—not to mention even fixing a few object-related transparency issues—fog has been implemented from scratch into the source code, meaning stages look about eleven times more beautiful!

To give you a basic sense of how far this overhaul goes, let’s show off the surface-level changes made to the base characters. Keep in mind that the descriptions I gave them fall in line with rewrites of mine like Shadow the Hedgehog: The Recollected Cut, as well as my own unofficial interpretations.

While the individual animations for the characters are greatly improved (I’ll be showing off GIFs of the best examples in a little while), the base stage modifications are off the charts!

If you’re at all familiar with my feelings toward any art styles that begin with “a” and rhyme with “Santa Fe”, you might feel inclined to chastize me for judging something I’ve never even dabbled in myself. You might say, “if you know so much about what makes good animation, then let’s see you try animating something yourself!” Well, fine people, this is your chance—below are GIFs capturing some of my finest character animations for this game, and I’m proud to announce that this argument against me has lost all weight! Sure, I’m not exactly interested in doing this on a professional level, but please. Go watch RedLetterMedia’s most recent Christmas episode of Best of the Worst, in which they watch and discuss Rapsittie Street Kids: Believe in Santa. For my first-ever animated work, I think I’ve got a leg up on that travesty… not that it says a whole lot, though.

Let’s start off simple with Sonic’s idle animation, which was modified from the original loop. Be advised, as I’ll be showing these clips both in fragMOTION, the software used for modifying Blitz3D files, and in-game as the animations run at different speeds in either case. Granted, I’ve increased the default speed for idle and victory animations via the source code, so the difference isn’t too drastic.

Next is Shadow’s new flip kick, which originates from Shadow the Hedgehog and replaces his default spin kick. For this, I actually had to redo his visual effects via the source code so his air shoes generate exhaust.

I’m personally very proud of how well Omega’s chaingun animation came out, considering it was mostly from scratch and desperately needed improvement. See? The muzzle flashes are even aligned with the barrels! Of course, there are far more impressive firing animations in this mod!

Take Fang’s shotgun animation, for instance. This possibly needed to be redone more than any animation due to the fingers not being posed properly, meaning they weren’t even gripping the buttstock. For reference, this was (a) entirely from scratch and (b) great for mastering keyframes when it comes to adding fluidity to the sequence.

As for Bean, his movement cycles are simply too amusing not to showcase.

Clearly, though, as someone who’s in no way a fan of Sonic Riders beyond the premise and environmental design, the Babylon Rogues are where I have to falter, right? Well, here they are, all animated with X-Gear that only shows up when held, which is thanks to the process of adjusting the scale per every animation. See? Even their eyewear flips down! Get un-gravitified, morons!

If you end up using this mod, you might notice that Mephiles is mostly motionless. This is because I find him scarier as a Weeping Angel-esque statue, as he’s written in Episode Solaris of The Recollected Cut to come off as charming and manipulative in spite of his lack of motion. Therefore, take a look at his “walking” animation and tell me there’s not something off-putting about him.

Next is a special one. When it came to reanimating Gamma, I used the stunning animation by YouTuber Ranon as a base, especially considering his proof-of-concept for an E-102 game takes place in a similar test level to this game’s. That and I just wanted to rub the way his gun’s hanging frame flips about realistically in your faces.

Tails Doll’s head inflates when he casts a curse. I hope you like sleepless nights.

The G.U.N. Commander was basically the next step after Fang, that is going from an animal character using a gun to a human character using a different gun. Fortunately, it came out rather nice, with the man even pulling his pistol out from inside his jacket… which is weird, given he’s already holding it in his new idle animation.

That’s right! Even modded characters got new animations! The first is EnderPreston’s playable Egg Pawn, who’s almost entirely reanimated, but I’ll only be showing off his new Egg Spear blows for now.

Doom’s Eye is important for one main reason: he was never made playable until now. Not in Sonic World, and not in Shadow the Hedgehog, even with a second controller plugged in. Of course, in this case, he is an enemy exclusive to chaser missions (renamed to “Escape Artist” missions in this mod), so I actually went through the litany of giving him a full animation suite to be used with Mephiles’s moveset, which is helped by the fact that Mephiles now scatters “shadow balls” instead of inaccurate minions. These are two of his best animations, the first of which is only here because I decided to make him blink.

In this mod, all of the nonplayable gallery-only characters (Orbot, Cubot, Maria, Vanilla, and Eggman Nega) are made playable, and Vanilla is no exception! However, she uses Tails’s moveset so her and Cream won’t both be followed by Cheese when paired together, and she’s been entirely reanimated as Kojirakage’s original mod released for DX felt rushed. Her animations all look great, but really, this one’s all you have to see for now. Spin me right ’round, bunny. Right ’round. Right ’round like a record.

This one here was like literal magic. Because StarGold102’s Black Knight Sonic for DX doesn’t come with any of the animations from the game (not to mention the ones he does use feeling a little rushed), I figured I’d merge his glove and Caliburn with Dylov’s Secret Rings Sonic for DX, replace his textures, and update his animations. What came out was, well… I’m starting to doubt that this wasn’t my calling all along.

*sigh* Yeah. Uh-huh. I even went all-out with Shadow Rift’s Sanic Ball meme mod. Because I remember playing the iOS game when I was fifteen. Suffice it to say, I’m almost a little ashamed about this one. Almost.

If you’ve stuck around through this whole post, then let me be the first to say, God bless you. I hope he finds a way to forgive you. Regardless, there’s a ton of great modded characters and stages to showcase, so until we explore more minute details involving the gameplay, UI, bug fixes, etc., here’s a bunch of screenshots to tide you over! Happy Polar Vortex!

TheSEGAClone and Deefor’s Mechless Eggman impatiently waiting for the GIF of him plowing through cars in City Escape.
Deefor’s Omochao playing Simba with film noir legend Jaw McGraw in the Chao Farm. Of all the gin gardens in all the world…
Deefor’s Dit-Dit the Dark Chao Walker survives the scrapped moral system for Sonic Adventure 2. Everyone else on that thing is dead.
Wizenheimer’s Silver Sonic II jumpstarts his modeling career while Beta has a snooze. Flaunt those textures, baby!
My custom Nazo takes form again in Dawn Avenue. REMEMBER NAZO?!
Lady Lunanova’s Maria in Drox342’s The Doom, refusing to take a bullet without a fight.
Kamau2335 and Deefor’s Terios in Radical Highway, confused about why the theme music’s named after a biblical verse.
A super form for Lady Lunanova’s ’06 Tails in MirrorOfDespair’s Dusty Desert. Yes, those are Egg Flyers and Egg Keepers back there.
A super form for Lady Lunanova’s ’06 Rouge in Wave Ocean. I had to animate her victory pose from scratch. You’re welcome.
TheJojoNetwork’s Shadow Android versus an Egg Pawn in E.G.G. Shell, now called Chaos Engine. Try and guess which one I’m playing as!
Doom’s Eye on Drox342’s Black Comet. They’re definitely blasting Jimi Hendrix in that place.
Eggman Nega in MirrorOfDespair’s Grand Metropolis. We’re getting dangerously close to seeing those eyes.
Vanilla welcoming us to… oh. Right. Remind me to email the DX devs about this one.
NiGHTSchao3’s Vampire Shadow preparing to storm another haunted castle. That’s officially a thing with him, isn’t it?
NaxtisNight’s Santa Big developing a strange hankering for frog legs in Drox342’s Frozen Cloudtops.
TheJojoNetwork’s Classic Sonic in Chemical Plant, slipping hilariously like that one ICE officer.
A super form for Dylov’s Saturn Sonic in Diamond Dust. Wait, that’s not the Blast model! What are we doing?!
Lady Lunanova’s SA1 Sonic in Emerald Coast. You can thank me later for giving him his victory pose.
Lady Lunanova’s SA2 Sonic in Green Forest. No, I most certainly will not stop relishing how great the stage looks now!
Secret Rings Sonic fighting the wrong boss in Wizardheimer’s Night Palace, now named Erazor’s Loft. It has come to this. I guess.
Black Knight Sonic in Kingdom Valley, now rethemed and named Misty Lakeside. Get it? Like the stage from… oh, whatever.
Dylov’s surprisingly decent reimagining of sonic.exe in… Dylov’s surprisingly decent reimagining of sonic.exe. Stay tuned for the next update!
A super form for Lady Lunanova’s LinkSonic5 Sonic in LS5E2 Green Hill. The fan game nostalgia is killing me!
Heroes-style Team Sonic in Power Plant. FUTUUURRRE!!!
Fake Metal Team Sonic in Seaside Hill. I never thought I’d say this, but… thanks, Roblox.
Cel-shaded Sonic in Speed Highway. Even a jerk like me can tell how cool he looks.
Cel-shaded Tails in Starlight Carnival. Cue Empire of the Sun!
Cel-shaded Knuckles in Aquatic Mine. Think that looks cool? Wait ’til you see his new punch effects!
Dark Super Sonic in Ocean Palace. Remember the Heroes mod video featuring “Move Along”? That’s what’s playing in my head, too!
Chaos Knuckles in Wild Canyon, preparing to jumpstart the Great Archie Comics Crusade.
Hero Mode Shadow rejecting the dark side in Lethal Highway.
Dark Mode Shadow rejecting a sad little wet fella in White Jungle.
Chaos Mode Shadow in Kingdom Valley. Nope! Still ain’t playin’ it!
Shadow Android freestyling in Misty Gorge. I think. The dutch angle doesn’t help.
Heroes-style Shadow in Egg Fleet, picking the worst possible time to ponder missing memories. Take your time, pal.
Shadow the Hedgehog-style Rouge in Dry Lagoon. Egypt is famous for its glowing water, after all.
E-103 Delta begging for a ride on Twinkle Circuit. Not until your homework’s done, mister.
Classic President from SA2 committing treason with his iron fists alone. How do you react as one of those G.U.N. Soldiers watching?
Max Frash the chao in the hero garden, watched by something he most certainly shouldn’t be mating with.
Classic Maria from SA2 in Redler Red7’s Desire Drive. The afterlife doesn’t grant everlasting youth, but it does bring your fashion sense back!
A blue Shadow Android playing chicken with Abraham Tower in Swape’s GUN Fortress. Yup. That’s his name, alright.
A green Shadow Android lowkey-flexing in Gerald’s Laboratory by Wizardheimer, renamed from the NO, SHUT UP.
A CGI skin of Lady Lunanova’s ’06 Super Sonic in Radical Train, mere moments away from killing his cameraman. FILM THE EGG ROUNDERS, CAMERA GUY!
A beta skin of Lady Lunanova’s ’06 Silver in Aquatic Base. Yes, I added the fog and the liquid floor. Never complete the caption two screens up in the comment section and we’re square.
Gerald in Crazy Gadget, wondering why in God’s name he designed the ARK like this.

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